Showing posts with label photon. Show all posts
Showing posts with label photon. Show all posts

Monday, January 25, 2016

Weak Force Boondoggle

Most physicists currently list several variations of "weak forces" as primary, fundamental forces of nature. In binary mechanics (BM), time-development of any system state is exactly determined by four bit operations -- unconditional, scalar, vector and strong -- based on a pair of relativistic Dirac spinor equations of opposite handedness [1]. Table 1 maps supposed primary forces in legacy physics to these underlying mechanisms of time-evolution (based on Table 4 in [1]). The traditional weak force category maps to the unconditional bit operation. However, the unconditional bit operator is based on the momentum operator in the Dirac equation and is further differentiated from the BM primary forces by their mathematical definitions (Table 2) [2]. As a result, BM proposed that particle interactions that had suggested new "weak forces" could be accounted for by the unconditional bit operation, and therefore weak interactions do not represent a primary force of nature. This paper examines some weak interactions to illustrate that their basis is the unconditional bit operation.

Table 1: Bit Operations Basis of Legacy Primary Forces

Friday, January 15, 2016

Faster Than Light

Binary mechanics (BM) [1] predicts that faster-than-light motion of 1-state bits occurs over specific distances under particular conditions defined by four time-development bit operations [2] -- unconditional (U), scalar (S), vector (V) and strong (F) [3] [4].

1-State Fermion Mite Bit Velocities
Distance d = 1. Bit velocity v = d/t where d and t are the fundamental quantized length and time constants [5]. Distance d is presently thought to be approximately 0.6 fm. Time interval t was calculated based on the speculation that so-called "light speed in vacuum" c = v/π (eq. 2 in [5]), approximately 6.34922E-25 seconds in the BM frame. In one time tick t of the unconditional bit operation, all 1-state bits (fermion mites and boson lites) and 0-state bits (1-bit neutrinos) move exactly one distance unit d at bit velocity v. With four bit operations each thought to have duration t, the average unconditional bit velocity over one cycle of bit operations application is v/4. It may be convenient to express these velocities in bit velocity units where light speed is 1/π and average velocity over 4 ticks t due to the unconditional bit operation is 1/4, less than purported light speed.

Fig. 1: Faster-Than-Light 1-State Fermion Mite Bit Motion

Legend: States of spatial objects named spot units over successive ticks (top to bottom). Each spot unit contains two bit loci named mite (circles) and lite (arrows) with 0 (blue) or 1 (black) allowed states. The last row adds view of a bit locus in an adjacent perpendicular spot unit. Strong bit operation direction (purple arrow).

Tuesday, January 12, 2016

Light Speed at Zero Kelvin

Abstract and Introduction
Light velocity at zero degrees Kelvin was examined. Major results of previous reports were replicated [1] [2]. First, light speed was zero at low vacuum energy (1-state bit) densities. That is, the hypothesis that the lowest vacuum densities are opaque to light transmission [3] was confirmed with improved measurement methods. Second, light speed decreased from its maximum velocity as energy density decreased. Third, light velocity was approximately equal to 1/π in bit velocity units [4], where bit velocity is d/t and d and t are the quantized fundamental length and time constants respectively. These results (1) change the status of Einstein's Special Relativity statement of constant light speed c in a vacuum independent of signal source velocity from postulate to known mechanism and (2) limit the vacuum density range in which light speed c may, in fact, be constant [1] and (3) highlight issues in light speed measurement methods.

Methods and Results
Fig. 1: Light Speed at Zero Kelvin vs Energy Density

Legend: Bit density: energy (1-state bit) density as proportion of maximum possible energy density. Light speed expressed in bit velocity units.

Wednesday, January 6, 2016

Zero Degrees Kelvin

Abstract and Introduction
Cooling a simulated system to zero degrees Kelvin [1] is examined in this exploratory pilot study. The zero Kelvin systems produced can be saved and used in other studies as initial states without any electromagnetic (EM) radiation or particle motion. Methods to produce these zero Kelvin states and some results on their properties are presented and discussed.

Methods, Results and Discussion

Fig. 1: Final Densities at Zero Kelvin

Legend: VSUF (blue), SVUF (pink) bit operations order -- unconditional (U), scalar (S), vector (V) and strong (F).

Monday, December 14, 2015

Binary Mechanics Lab Simulator Update

The Binary Mechanics Lab Simulator (BMLS) software has been updated. Fig. 1 shows a screen shot of a "laser" experiment. Basic information has been presented previously [1], and might best be consulted first. In addition, further evidence is presented that light velocity c equals bit velocity v / π.
Fig. 1: BMLS Screen Shot

Sunday, October 26, 2014

Fundamental Forces In Physics

This report (1) updates and discusses how the fundamental bit operations of binary mechanics (BM) [1] relate to conventional concepts of fundamental forces in physics (Table 1) and (2) adds a term to the equations for electromagnetic forces (scalar and vector bit operations) to further formalize their consistency with Special Relativity (Table 2). As a result, the three BM bit operations -- scalar, vector and strong -- are seen to depend on three similar binary values -- source 1-state bit, a potential, and destination 0-state bit.

Table 1: Fundamental forces: previous vs BM

Saturday, May 14, 2011

Physics Glossary

The theory of binary mechanics (BM) [1] quantizes space and time. As a result, many familiar physics principles and phenomena are explained at a new level of detail and redefined to some extent. Hence, a physics glossary may be a useful guide.

As a physical theory, or more specifically a theory of everything or grand unification, BM has no known competition by the key criterion of simplicity or parsimony [2]. The universe is proposed to consist of a single fundamental object called the spot unit which consists of two binary bits -- mite and lite. The spot unit must contain mechanisms including to set its bit states to one or zero according to the fundamental bit operations of BM and to attach to other spot units to form spots (3 spot units) and spot cubes (8 spots), which in turn form a cubic spatial lattice [3].

Friday, March 11, 2011

The Central Baryon Bit Cycle

[Updated: June 23, 2018]
Binary mechanics (BM)[1] simulation software [2] was used to describe the central baryon bit cycle, shown in Fig. 3A of [1]. The right-handed quark spots (drR, dgR and dbR) each have three spot units which define their extent of spatial influence. That is, the location of a bit in these cycles can create or modify scalar, vector or strong potentials, which in turn can modify the respective bit operations at those locations in quantized BM space.

All three right-handed quarks participate in the central baryon bit cycle, which suggests that its complete detail is a good place to start to understand the properties of baryons such as protons and neutrons. The present description is based on a specific interpretation of BM space, which is composed of spot units assembled into spots which further combine in an array of spot cubes [3].

Sunday, February 20, 2011

Binary Mechanics Simulation Software

Computer software to simulate the time development of binary mechanics [1] states has produced some encouraging results consistent with well-known physics. The program to be presented was originally written as a console program for 16-bit computers in 1994 and recently ported to HotBasic, which is faster than C language variants (C, C+, C++, etc). Any initial state may be used and its development over time observed. Fig. 1 shows mite and lite bits exploding from an initial state of all bits set for maximum bit density in a sphere with a radius of 8 spots.
Fig. 1: Solid View of "Exploding Sphere"